Student Work

Below you will find the supervised student projects with the participation of the professorship Virtual Technologies.

You are welcome to enquire about topics for student theses at any time.

PhD Theses

Datum Name Thema Betreuer
28.10.2025 Xie, Ning Spatial Orientation in Virtual Reality with the Help of Continuous Updating between Different Viewpoints. Prof. G. Jahn, Prof. P. Klimant

Master Theses

Datum Name Thema Betreuer
09.07.2025 Meinhold, Tobias Maximilian Overhaul of Data Processing between Controlling and HR: Development of a New Pipeline for the Digitalization and Automation of Personnel and Cost Analyses. Prof. P. Klimant, L. Lehmann, M.Sc.

Bachelor Theses

Date Name Topic Supervisor
11.03.2026 Kästl, Michael Georg Comparison of FPGA- and Microcontroller-based Control Solutions for Cell Formation Charging Electronics with Respect to Software, Hardware and Economic Factors Prof. P. Klimant, Prof. A. Marbach
11.03.2026 Fichtner, Amelie Cooperative Chaos: How Player Interaction Shapes Aesthetic, Spatial and Social Game Design Prof. P. Klimant, Prof. A. Marbach
11.03.2026 Gierth, Florian Conceptual and design-oriented methods for consistently and effectively establishing brand presence in existing 3D game environments Prof. P. Klimant, Prof. A. Marbach
09.03.2026 Hinkel, Kay Fabian VR-enabled Unity simulation of an industrial assembly process for virtual testing and process analysis Prof. P. Klimant, J. Trezl
02.02.2026 Köllner, Marvin Visual and Performance Convergence: A Comparative Analysis of Unreal Engine 5's Path Tracer and Octane Render for Photorealistic Lighting Scenarios Prof. P. Klimant, Prof. A. Marbach
02.02.2026 Gaitzsch, Josephine Visual Narrative Techniques in Two-Dimensional Video Games - How Graphics Shape Storytelling and Emotions Prof. P. Klimant, Prof. A. Marbach
02.02.2026 Baum, Josephine How do the emotional and aesthetic effects of AI-generated and artist-designed characters differ in video games? Prof. P. Klimant, Prof. A. Marbach
20.01.2026 Müller, Felix Jan Evaluation of the limitations of touch inputs on game design and UI/UX decisions in the game development process using the example of a real-time strategy game for smartphones Prof. P. Klimant, M. Heinzig
19.01.2026 Nastulla, Philipp Comparison of Developer Productivity: Vibe Coding vs. Conventional Software Development. Prof. P. Klimant, J. Heckenthaler
17.11.2025 Berg, Philip Interactive Digital Exhibition Reconstruction Using Gaussian Splatting in Comparison to the Physical Space: Design, Impact, and Information Delivery. Prof. P. Klimant, Prof. A. Marbach
29.10.2025 Patsch, Johannes Paul Empirical Comparison of Optical and Structural Design Methods for influencing Player Movements in a Level Section. Prof. P. Klimant, M. Heinzig
14.10.2025 Schipnewski, Sven Kristoffer Karl Wernher Design and Impact of Risk-Reward Mechanics in Roguelike Games in the Context of Game Streaming. Prof. P. Klimant, Prof. A. Marbach
14.10.2025 Haubold, David The Influence of Typical Game Design Elements on the Satisfaction of Basic Psychological Needs and Play Behavior of Casual Mobile Gamers. Prof. P. Klimant, Prof. A. Marbach
14.10.2025 Jähn, Alina Influence of Steam Capsules of Cozy Farming Games on the Click-Through Rate. Prof. P. Klimant, Prof. A. Marbach
24.09.2025 Bischoff, Laurenz Investigation of a prototypical implementation of a tool for the blind and visually impaired for the playability of 'fast-paced' games using the example of Bot slash Bot. Prof. P. Klimant, Prof. A. Marbach
09.09.2025 Iwai, Lukas Satoshi Exploratory study of influences on the exploration experience in digital megastructures through the use of different design principles. Prof. P. Klimant, M. Heinzig
09.09.2025 Müller, Linus Implementation of a Logging System for Data Collection and Analysis in an Augmented Reality App. Prof. P. Klimant, D. Müller
02.09.2025 Wieder, Christopher Are Purchasable Gaming Products Gambling? An Analytical Study of Trading Card Games and Loot Boxes Under German Law. Prof. P. Klimant, Prof. A. Marbach
28.08.2025 Helmer, Finn Johannes Use Case Analysis of the Suitability of Different Approaches to Animating Multipedal Creatures for Use in an Indie Game Studio Prof. P. Klimant, J. Fraunholz
13.08.2025 von Düring, Adrian Shayan Simulation of Digitally Controlled Lighting Applications. Prof. P. Klimant, M. Pohle
13.08.2025 Rieck, Johannes Didactic Design of Instructional Videos for Blender: Optimal Knowledge Transfer through Audiovisual Learning Formats. Prof. P. Klimant, Prof. A. Marbach
13.08.2025 Schlömilch, Rick Dynamic Adjustment of Enemy Difficulty in Video Games Using Current Artificial Intelligence Methods. A Prototypical Implementation with Deepseek. Prof. P. Klimant, Prof. A. Marbach
13.08.2025 Rockoff, Fabian The Connection Between Video Game Consumption, Self-Efficacy, Personal Needs, and the Management of Everyday Tasks. Prof. P. Klimant, Prof. A. Marbach
07.07.2025 Apfelstädt, Madlien The influence of adaptive user interfaces on the perception and use of game information by beginners. Prof. P. Klimant, Prof. A. Marbach
07.07.2025 Heese, Tristan How can MI-CC in UE5 improve the workflow of visually designing a level for a tactical shooter? Prof. P. Klimant, Prof. A. Marbach
07.07.2025 Meißner, Alina Development and didactic preparation of teaching units on the subject of animation blending. Prof. P. Klimant, Prof. A. Marbach
06.05.2025 Baumann, Vincent Conception and implementation of a user-centered event management tool for corporate events with a focus on UI/UX design. Prof. P. Klimant, K. Reinig
25.03.2025 Janda, Astrid Barbara Motion capture-based movement analysis of Fechtfeder and plastic simulator in historical sword fighting. Prof. P. Klimant, Prof. A. Marbach
25.03.2025 Klumpp, Christian Investigating the criteria for project management software for small teams in game development. Prof. P. Klimant, Prof. A. Marbach
25.03.2025 Nehring, Oscar Butz Micro interactions in web design using the example of e-commerce websites: Improving the user experience. Prof. P. Klimant, Prof. A. Marbach
05.02.2025 Nitzschner, Nicole User-centered design for young audiences: A requirements analysis using the example of 'Garfield - Food Frenzy!'. Prof. P. Klimant, K. Fricke
28.01.2025 Pöhlmann, Michaela Christine Inclusive Design Principles in UI/UX for Video Games: A Framework for Enhancing Accessibility. Prof. P. Klimant, Prof. A. Marbach
26.11.2024 Berndt, Nico Conception of a digital game to reduce procrastination among students. Prof. P. Klimant, Prof. A. Marbach
02.08.2024 Treichel, Florian Comparison of security measures: Conventional companies vs. VR companies - An analysis of attack methods Prof. P. Klimant, Dr. F. Dittrich
31.07.2024 Bürgemeister, David The effect of sound effects on emotions in horror games Prof. P. Klimant, Prof. A. Marbach
31.07.2024 Hubert, Ronja Between theory and practice: Challenges in the implementation of event management in the context of the game development module in media informatics Prof. P. Klimant, Prof. A. Marbach