Bachelor Theses
| Date | Name | Topic | Supervisor |
| 06.07.2026 | Piersig, Tom Stefan | Digital Fashion as a Means of Constructing the Identity of Playable Avatars: An Analysis of the Influence of Clothing on Character Perception and Player Identification in Narrative-Driven Video Games | Prof. P. Klimant, Prof. A. Marbach |
| 01.07.2026 | Otta, Christian | The Influence of audiovisual VFX to specific User-Experience-Dimensions in Hack and Slay Games | Prof. P. Klimant, Prof. A. Marbach |
| 18.06.2026 | Petrenko, Alex | Integration of an AI-assisted chatbot into an AR application for the visualization of technical components and systems | Prof. P. Klimant, D. Müller |
| 09.06.2026 | Kuprat, Antonio Aeneas | Media-Induced Nostalgia and Its Role in 2000s Video Games | Prof. P. Klimant, Prof. A. Marbach |
| 13.05.2026 | Kretzschmar, Henry | Perception of procedurally generated game content and its influence on the replayability of video games | Prof. P. Klimant, Prof. A. Marbach |
| 13.05.2026 | Malzacher, Rico | Evaluation and Optimization of the Web-Based Technology Mall for Hydrogen System Production in Accordance with ISO 9241-11 to Enhance Usability and the Understanding of Industrial and Scientific Content | Prof. P. Klimant, Prof. A. Marbach |
| 04.05.2026 | Fuchs, Paul Niklas | Deploying Microservices without downtime in Kubernetes | Prof. P. Klimant, Dr. R. Beier-Grunwald |
| 30.03.2026 | Fischer, Luca | Balance between realism and stylistic abstraction in the 3D design of photorealistic creatures for the creature collection RPG Dwellink: War of the Nine - A case study | Prof. P. Klimant, J. Fraunholz |
| 11.03.2026 | Kästl, Michael Georg | Comparison of FPGA- and Microcontroller-based Control Solutions for Cell Formation Charging Electronics with Respect to Software, Hardware and Economic Factors | Prof. P. Klimant, Prof. A. Marbach |
| 11.03.2026 | Fichtner, Amelie | Cooperative Chaos: How Player Interaction Shapes Aesthetic, Spatial and Social Game Design | Prof. P. Klimant, Prof. A. Marbach |
| 11.03.2026 | Gierth, Florian | Conceptual and design-oriented methods for consistently and effectively establishing brand presence in existing 3D game environments | Prof. P. Klimant, Prof. A. Marbach |
| 09.03.2026 | Hinkel, Kay Fabian | VR-enabled Unity simulation of an industrial assembly process for virtual testing and process analysis | Prof. P. Klimant, J. Trezl |
| 02.02.2026 | Köllner, Marvin | Visual and Performance Convergence: A Comparative Analysis of Unreal Engine 5's Path Tracer and Octane Render for Photorealistic Lighting Scenarios | Prof. P. Klimant, Prof. A. Marbach |
| 02.02.2026 | Gaitzsch, Josephine | Visual Narrative Techniques in Two-Dimensional Video Games - How Graphics Shape Storytelling and Emotions | Prof. P. Klimant, Prof. A. Marbach |
| 02.02.2026 | Baum, Josephine | How do the emotional and aesthetic effects of AI-generated and artist-designed characters differ in video games? | Prof. P. Klimant, Prof. A. Marbach |
| 20.01.2026 | Müller, Felix Jan | Evaluation of the limitations of touch inputs on game design and UI/UX decisions in the game development process using the example of a real-time strategy game for smartphones | Prof. P. Klimant, M. Heinzig |
| 19.01.2026 | Nastulla, Philipp | Comparison of Developer Productivity: Vibe Coding vs. Conventional Software Development. | Prof. P. Klimant, J. Heckenthaler |
| 17.11.2025 | Berg, Philip | Interactive Digital Exhibition Reconstruction Using Gaussian Splatting in Comparison to the Physical Space: Design, Impact, and Information Delivery. | Prof. P. Klimant, Prof. A. Marbach |
| 29.10.2025 | Patsch, Johannes Paul | Empirical Comparison of Optical and Structural Design Methods for influencing Player Movements in a Level Section. | Prof. P. Klimant, M. Heinzig |
| 14.10.2025 | Schipnewski, Sven Kristoffer Karl Wernher | Design and Impact of Risk-Reward Mechanics in Roguelike Games in the Context of Game Streaming. | Prof. P. Klimant, Prof. A. Marbach |
| 14.10.2025 | Haubold, David | The Influence of Typical Game Design Elements on the Satisfaction of Basic Psychological Needs and Play Behavior of Casual Mobile Gamers. | Prof. P. Klimant, Prof. A. Marbach |
| 14.10.2025 | Jähn, Alina | Influence of Steam Capsules of Cozy Farming Games on the Click-Through Rate. | Prof. P. Klimant, Prof. A. Marbach |
| 24.09.2025 | Bischoff, Laurenz | Investigation of a prototypical implementation of a tool for the blind and visually impaired for the playability of 'fast-paced' games using the example of Bot slash Bot. | Prof. P. Klimant, Prof. A. Marbach |
| 09.09.2025 | Iwai, Lukas Satoshi | Exploratory study of influences on the exploration experience in digital megastructures through the use of different design principles. | Prof. P. Klimant, M. Heinzig |
| 09.09.2025 | Müller, Linus | Implementation of a Logging System for Data Collection and Analysis in an Augmented Reality App. | Prof. P. Klimant, D. Müller |
| 02.09.2025 | Wieder, Christopher | Are Purchasable Gaming Products Gambling? An Analytical Study of Trading Card Games and Loot Boxes Under German Law. | Prof. P. Klimant, Prof. A. Marbach |
| 28.08.2025 | Helmer, Finn Johannes | Use Case Analysis of the Suitability of Different Approaches to Animating Multipedal Creatures for Use in an Indie Game Studio | Prof. P. Klimant, J. Fraunholz |
| 13.08.2025 | von Düring, Adrian Shayan | Simulation of Digitally Controlled Lighting Applications. | Prof. P. Klimant, M. Pohle |
| 13.08.2025 | Rieck, Johannes | Didactic Design of Instructional Videos for Blender: Optimal Knowledge Transfer through Audiovisual Learning Formats. | Prof. P. Klimant, Prof. A. Marbach |
| 13.08.2025 | Schlömilch, Rick | Dynamic Adjustment of Enemy Difficulty in Video Games Using Current Artificial Intelligence Methods. A Prototypical Implementation with Deepseek. | Prof. P. Klimant, Prof. A. Marbach |
| 13.08.2025 | Rockoff, Fabian | The Connection Between Video Game Consumption, Self-Efficacy, Personal Needs, and the Management of Everyday Tasks. | Prof. P. Klimant, Prof. A. Marbach |
| 07.07.2025 | Apfelstädt, Madlien | The influence of adaptive user interfaces on the perception and use of game information by beginners. | Prof. P. Klimant, Prof. A. Marbach |
| 07.07.2025 | Heese, Tristan | How can MI-CC in UE5 improve the workflow of visually designing a level for a tactical shooter? | Prof. P. Klimant, Prof. A. Marbach |
| 07.07.2025 | Meißner, Alina | Development and didactic preparation of teaching units on the subject of animation blending. | Prof. P. Klimant, Prof. A. Marbach |
| 06.05.2025 | Baumann, Vincent | Conception and implementation of a user-centered event management tool for corporate events with a focus on UI/UX design. | Prof. P. Klimant, K. Reinig |
| 25.03.2025 | Janda, Astrid Barbara | Motion capture-based movement analysis of Fechtfeder and plastic simulator in historical sword fighting. | Prof. P. Klimant, Prof. A. Marbach |
| 25.03.2025 | Klumpp, Christian | Investigating the criteria for project management software for small teams in game development. | Prof. P. Klimant, Prof. A. Marbach |
| 25.03.2025 | Nehring, Oscar Butz | Micro interactions in web design using the example of e-commerce websites: Improving the user experience. | Prof. P. Klimant, Prof. A. Marbach |
| 05.02.2025 | Nitzschner, Nicole | User-centered design for young audiences: A requirements analysis using the example of 'Garfield - Food Frenzy!'. | Prof. P. Klimant, K. Fricke |
| 28.01.2025 | Pöhlmann, Michaela Christine | Inclusive Design Principles in UI/UX for Video Games: A Framework for Enhancing Accessibility. | Prof. P. Klimant, Prof. A. Marbach |
| 26.11.2024 | Berndt, Nico | Conception of a digital game to reduce procrastination among students. | Prof. P. Klimant, Prof. A. Marbach |
| 02.08.2024 | Treichel, Florian | Comparison of security measures: Conventional companies vs. VR companies - An analysis of attack methods | Prof. P. Klimant, Dr. F. Dittrich |
| 31.07.2024 | Bürgemeister, David | The effect of sound effects on emotions in horror games | Prof. P. Klimant, Prof. A. Marbach |
| 31.07.2024 | Hubert, Ronja | Between theory and practice: Challenges in the implementation of event management in the context of the game development module in media informatics | Prof. P. Klimant, Prof. A. Marbach |
6.350
Students
590
engagierte Mitarbeitende
100
Partner universities worldwide
161
Years at HSMW
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